Just a postmortem


Regarding this game, it was done in about 10 days. It is a game where you take control of the bullet that you fire. Steer the bullet into the undead and rip them apart.

During the development of this mini-game, I've encountered a few issues with web export from Godot. Mostly stutters. A lot of stutters. We did our best to reduce the stutters and lag, but some persisted. We released it regardless.

We tried importing models from Mixamo but we face issue where some of the models does not have a root motion node. This causes the model to float during animation. As if the hip was locked at a height. Not sure what we did wrong but we did not waste time to pursue this. 

We face issue with the bullet pitch control. In certain direction, direction it does not allow the bullet to pitch up or down. This is due to a phenomenon call "mathematics". Jokes aside, it has something to do with the sine/cosine thingie. Sorry, i'm not good with math but apparently I remembered this one formula that I studied in college and it solved this issue.

Source code tracking in Github was confusing. Sometimes there were files that was not changed but some how listed as part of the commit. We have not rectify this issue but it has something to do with how we are collaborating. There was one point where our changes had conflict and it broke my partner's build. We manage to fix by editing the scene in text editor, but it was quite terrifying to think about losing all our changes.

As we both are better programmers, art and music department suffered a little bit. Most of the assets were downloaded from CGTrader and Freesound. We made sure it was CC0 or royalty free.

This is the first time me and my buddy (Berry Boy) collaborated together in a game jam. It was quite an exciting thing to do for me.

Files

bullet_control_html5_v_0_0_1.zip Play in browser
Oct 16, 2022
bullet_control_win_v_0_0_1.zip 64 MB
Oct 16, 2022
bullet_control_linux_v_0_0_1.zip 65 MB
Oct 16, 2022

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Comments

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It was great working with you in this project! I had great fun :D I hope we will get another chance to work on a project together :p